+234 813 0686 500
+234 809 3423 853
info@grossarchive.com
+234 813 0686 500
info@grossarchive.com

DESIGN AND IMPLEMENTATION OF COMPUTERIZED PUYO GAME

  • Type: Project
  • Department: Computer Science
  • Project ID: CPU1653
  • Access Fee: ₦3,000 ($20)
  • Pages: 44 Pages
  • Format: Microsoft Word
  • Views: 558
  • Report This work

For more Info, call us on
+234 8130 686 500
or
+234 8093 423 853
ABSTRACT
The term Puyo game covers a range of computer-based packages, which aim to provide interactive instruction usually in a specific subject area, and many predate the Internet. These can range from sophisticated and expensive commercial packages to applications developed by projects in other educational institutions or national initiatives to simple solutions developed by individuals with no funding or support to tackle a very Interactive Tutor problem. The amount of time and money invested in development is high and partly because of the very subject specific nature of the education market as well as the very personalized nature of the teaching process. Computerized Puyo game is run either straight from a CD or floppy disk drive, or over a network so the constraint of the internet - slow download times for multimedia materials may not apply. This, coupled with the fact that Puyo game technology has been around a bit longer, means that Puyo game packages have the potential to offer more advanced, interactive, multimedia learning experiences than it is currently reasonable to expect from the Web. 

TABLE OF CONTENTS
TITLE PAGE
CERTIFICATION
DEDICATION
ACKNOWLEDGEMENT
ABSTRACT
TABLE OF CONTENTS

CHAPTER ONE
INTRODUCTION
1.1 BACKGROUND OF THE STUDY
1.2 STATE OF THE PROBLEM
1.3 PURPOSE OF THE STUDY
1.4 AIMS AND OBJECTIVES
1.5 SCOPE OF STUDY
1.6 LIMITATIONS OF STUDY
1.7 ASSUMPTIONS
1.8 DEFINITION OF TERMS

CHAPTER TWO
LITERATURE REVIEW

CHAPTER THREE
3.1 DESCRIPTION AND ANALYSIS OF EXISTING SYSTEM
3.2 FACT FINDING METHOD USED
3.3 ORGANIZATION STRUCTURE
3.4 OBJECTIVES OF EXISTING SYSTEM
3.5 INPUT, PROCESS AND OUTPUT ANALYSIS
3.6 INFORMATION FLOW DIAGRAMS
3.7 PROBLEMS OF THE EXISTING SYSTEM
3.8 JUSTIFICATION OF THE NEW SYSTEM

CHAPTER FOUR
4.1 DESIGN OF THE NEW SYSTEM
4.2 INPUT SPECIFICATION AND DESIGN
4.3 OUTPUT SPECIFICATION AND DESIGN
4.4 FILE DESIGN
4.5 PROCEDURE CHART
4.6 SYSTEM FLOW CHART
4.7 SYSTEM REQUIREMENTS

CHAPTER FIVE
5.1 IMPLEMENTATION
5.2 PROGRAM DESIGN
5.3 PROGRAM FLOWCHART
5.4 PSEUDO CODE
5.5 SOURCE PROGRAM: TEST RUN

CHAPTER SIX
DOCUMENTATION

CHAPTER SEVEN
7.1 RECOMMENDATION
7.2 CONCLUSION
BIBLIOGRAPHY
DESIGN AND IMPLEMENTATION OF COMPUTERIZED PUYO GAME
For more Info, call us on
+234 8130 686 500
or
+234 8093 423 853

Share This
  • Type: Project
  • Department: Computer Science
  • Project ID: CPU1653
  • Access Fee: ₦3,000 ($20)
  • Pages: 44 Pages
  • Format: Microsoft Word
  • Views: 558
Payment Instruction
Bank payment for Nigerians, Make a payment of ₦ 3,000 to

Bank GTBANK
gtbank
Account Name Obiaks Business Venture
Account Number 0211074565

Bitcoin: Make a payment of 0.0003 to

Bitcoin(Btc)

btc wallet
Copy to clipboard Copy text

500
Leave a comment...

    Details

    Type Project
    Department Computer Science
    Project ID CPU1653
    Fee ₦3,000 ($20)
    No of Pages 44 Pages
    Format Microsoft Word

    Related Works

    (CASE STUDY LUDO GAME) CHAPTER ONE INTRODUCTION 1.1 BACKGROUND OF THE STUDY Ludo (latin word “ludus” -“I play”) is a board game for two to four players, in which the players race their four tokens from start to finish according to die rolls. Like other cross and circle games, Ludo is derived... Continue Reading
    Ludo (latin word “ludus” -'I play') is a board game for two to four players, in which the players race their four tokens from start to finish according to die rolls. Like other cross and circle games, Ludo is derived from the Indian game Pachisi , but simpler. The game and its variants are popular in many countries and under various names.... Continue Reading
    DESIGN AND IMPEMENTATION OF KIDS GAME ABSTRACT Kid game is as old as man. The need arises when man needs to keep his children busy as to get fewer disturbance form them and to get them positively occupied. Some kids discover some game on their own. List of some games played by kids in Africa are presented below. Games for kids in the old times... Continue Reading
    CHAPTER ONE INTRODUCTION 1.1 Background of the Project Scrabble is an old classic board game, with game rules that are not very complicated. Compared to other classic board games, such as Chess, there are more factors to take into consideration when making a move in Scrabble. Apart from anagramming and generating words, there are other crucial... Continue Reading
      DESIGN AND IMPEMENTATION OF KIDS GAME  CHAPTER ONE 1.0   INTRODUCTION 1.1   OVER VIEW         The phenomenon of anagrams was first discovered by the Greek Peot Iycophron in 260 B.C Since then the study of anagrams has been called the great Art because the word can transposed to produce ARS MAGNA, the Latin name of great Art.... Continue Reading
    Abstract The project on the topic “design and implementation of computerized SMS portal” aims at making the reader to understand the concept of SMS portal and portal in general. When portal is mentioned, it is very wide, but this paper is intended to concentrate mainly on the SMS portal.... Continue Reading
    ABSTRACT Kid game is as old as man. The need arises when man needs to keep his children busy as to get fewer disturbance form them and to get them positively occupied. Some kids discover some game on their own. List of some games played by kids in Africa are presented below. Games for kids in the old times range form selection and throwing of... Continue Reading
    – A STUDY OF GENERAL HOSPITAL ISHIAGU TABLE OF CONTENTS                                                          Page Title page Approval Certification Dedication Acknowledgement Abstract Table of Contents List of Figures CHAPTER... Continue Reading
    CHAPTER ONE INTRODUCTION 1.0            Introduction This chapter introduces a computerized mailing system. It focuses on the theoretical background of the research, statement of the problem, aim and objectives of the study, significance of the study, scope of the study and the... Continue Reading
    (A CASE STUDY OF I.M.T., ENUGU) ABSTRACT Budgeting with special emphasis on Institute of Management and Technology (IMT) Enugu has the trust and reliability and credibility of information and record. To establish and implement a computerized measures and an alternative to the present... Continue Reading
    Call Us
    Get this work
    whatsappWhatsApp Us