DESIGN AND IMPLEMENTATION OF A VIRTUAL E-LEARNING SYSTEM

  • Type: Project
  • Department: Computer Science
  • Project ID: CPU1633
  • Access Fee: ₦5,000 ($14)
  • Pages: 92 Pages
  • Format: Microsoft Word
  • Views: 716
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ABSTRACT
The demand to acquire knowledge or to learn has rise, thus, the present technology had gone a long way to provided means to learn, irrespective of the distance or the location of the E-learner and source of information. This is achieved through electronic sharing of information and virtual classroom. However, virtual classroom and text based e- learning is a system design to help student gain access and acquire knowledge in any university of their choice. This method of learning will enhance face – to - face instruction or campus, use of computer in classrooms and elicitation of information with the World Wide Web (WWW) enhanced distance education  (on or off campus). Individual and group learning with both print and computer based materials.

With all these, virtual classroom and test based e-learning knowledge is moving towards every students and staff of Federal Polytechnic Nekede Owerri (for instance) being an e- learner at least for part of their study, this could be through learning materials e- mails contacting tutors or submitting assignment, the use of website for research or any one of the myriad e- learning application. Thus, students or staff must not travel to Americas to acquire knowledge. Also information can be send to students abroad through online.

Never the less, in this research work, chapter one deals with the introductory part of this work and some definition of terms chapter two deals with literature review and some other important review, chapter three talks about the description and analysis of the existing system, chapter four deals with the system implementation and programming, chapter five is the summary, conclusion and recommendation. 
 TABLE OF CONTENTS
TITLE PAGE
CERTIFICATION
DEDICATION
ACKNOWLEDGEMENT
ABSTRACT
TABLE OF CONTENTS

CHAPTER ONE
INTRODUCTION
1.1 Background of the study
Statement of the study 
Purpose of the study
Objective of the study
Scope and limitation of the study
Definition of terms

CHAPTER TWO
LITERATURE REVIEW
2.1 Strategic importance of e-learning  
Organizational culture- an important consideration
Training post
Training role
Training competencies
Learning attitude towards using technology
On- line interaction and communication
Evolution of e- learning
Training effectiveness in e- learning
Learning environment
Global issues in e- learning
Learning and teaching styles
The role of instructors and students in collectives and individualistic culture
Differences in educational system Religious and political issues
Religious and political issues
Languages issues in global e- learning
Learning object
Text and graphic
Future delivery system and technologies
XML (Extension mark-up language)
VRML (Virtual reality modeling language)

CHAPTER THREE
Description and analysis of the existing system
3.1 Facts finding methods used
Objectives of the existing system
Input  process and output analysis
Information flowchart diagram Programs of the existing system
Problems of the existing system
Justification of the new system
Organizational structure
Design of the new system
Output/ input specification and design
File design
Procedure chart
System requirements

CHAPTER FOUR
System implementation
4.1 Program design
Program flowchart
Algorithm Source program
Test run

CHAPTER FIVE
Summary/ conclusion
5.1 Recommendation
Bibliography 


DESIGN AND IMPLEMENTATION OF A VIRTUAL E-LEARNING SYSTEM
For more Info, call us on
+234 8130 686 500
or
+234 8093 423 853

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  • Type: Project
  • Department: Computer Science
  • Project ID: CPU1633
  • Access Fee: ₦5,000 ($14)
  • Pages: 92 Pages
  • Format: Microsoft Word
  • Views: 716
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    Details

    Type Project
    Department Computer Science
    Project ID CPU1633
    Fee ₦5,000 ($14)
    No of Pages 92 Pages
    Format Microsoft Word

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