DESIGN AND IMPLEMENTATION OF A COMPUTER ASSISTED LEARNING SYSTEM

  • Type: Project
  • Department: Computer Science
  • Project ID: CPU0020
  • Access Fee: ₦5,000 ($14)
  • Chapters: 1-7 Chapters
  • Pages: 54 Pages
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DESIGN AND IMPLEMENTATION OF A COMPUTER ASSISTED LEARNING SYSTEM
(CASE STUDY OF TUTORIAL ON PRIMARY
SCHOOL MATHEMATICS)
 ABSTRACT

In Nigeria today, it’s a well known fact that mathematics is one of the subjects that student find difficult to understand and pass for one reason or the other. The reason why student have this problem varies possible due to lack of good teachers and teaching styles of lectures and orientation. Some teachers might be good mathematician but might not know how to impact the knowledge on the students.
Another factor is orientation when the student are made of believe that mathematics is difficult, this how they take it.
Student need to be made to know that mathematics is one subject that we must practices because practices makes perfect, although there are also good teacher, while some students are sample lazy.
There is need for a computer software that can help out in some of the work, making the student to understand as long as the students are given values to work with, showing the working solution to understand mathematics better if not for anything but because it’s a computer.  
 ORGANIZAITON OF WORK
This research work titled design and implementation of a compute assisted learning system.
(Case study of Tutorial on primary school mathematics) is arranged and organized into seven chapter.
Chapter One consist of the introduction of the topic statements of the problems, purpose of study, aims and objectives, scope and limitation and definition of terms.
The second Chapter takes about literature review.
Chapter Three describes and analyze the uses, organizational structure, objectives of the existing system.
Chapter four includes the design of the new system input and output specification system requirement procedure and system flow chart.
In chapter five comes the implementation of the program flow chart.
Chapter six is for the documentation of the project.
Chapter seven is used for conclusion, recommendation and reference this chapter is for conclusion of the project, recommendation and reference.
 TABLE OF CONTENT
CHAPTER ONE
INTRODUCTION
1.1      Statement of Problem
1.2      Purpose of Study
1.3      Scope and Limitation
1.4      Importance of Study
1.5      Definition of Terms
CHAPTER TWO   
LITERATURE REVIEW
CHAPTER THREE
DESCRIPTION ANALYSIS OF THE EXISTING SYSTEM
3.1      Fact Finding
3.2      Organizational Structure
3.3      Objectives of Existing System
3.4      Input, Process, Output Analysis
3.5       Information Flow Diagram
3.6      Problems of the Existing System
3.7      Justification of the New System
CHAPTER FOUR
DESIGN OF THE NEW SYSTEM
4.1      Output Specifications and Design
4.2      Input Specifications and Design
4.3      Procedure Chart
4.4      System Flow Chart
4.5      System Requirement
CHAPTER FIVE
IMPLEMENTATION
5.1      Program Design
5.2      Pseudo Code
5.3      Program Flowchart
5.4      Source Program
5.5      Test Run
CHAPTER SIX
DOCUMENTATION
6.1      Program Documentation
6.2      User Documentation
CHAPTER SEVEN
CONCLUSION AND RECOMMENDATION
7.1      Conclusion
7.2      Recommendation   
BIBLIOGRAPHY
  CHAPTER ONE
 1.0   INTRODUCTION
A computer is an electronic machine, which can accept data as input, process and proffer the result as an output, at an alarming rate.
Computer has proliferated due to its ability to process data and deliver the information effectively and accurately. Its versatility made it applicable relatively in all the field of human endevours.
The research work is concerned with the development of an efficient, reliable and accurate computer assisted learning system on primary school mathematics.  
This is made possible by the use of computer through efficient and accurate programming activity, which is just a mental process of problem analysis and program design in most developing countries presently, its globally known that mathematics is the course that student often have problem to assimilate due to its technical and volatile nature.
Most people strongly believe that some pupils are dulls,  which makes them unable to understand, far from it, generally we all know that mental development in kids varies, some are mentally particular topic will destabilize some. Those with retrieve memory will assimilate while others will have theirs half baked with the help of computerized system, every pupil will devote enough time to stud a particular topic critically to his or her satisfaction to achieve the technique needed in taking related or such problem.
However, the aim of this research work is to design software, (program) which will water down efficiently and accurately the procedures and techniques to solve and calm the alarming situation that befalls young ones in their primary school days.
1.1      STATEMENT OF PROBLEMS
The problems statement is mainly centralized on the existing method of teaching mathematics. The information obtained from the pupils through oral interview and observation shows that the existing method of teaching mathematics will never help the situation.
Most students believe that mathematics is generally and naturally not understandable while some complain based on time schedule. About 30% like engage in morning lectures, reason is not they strongly believe its’ morning and the brain is still very ready to absorb information.
More so, about 10% are complaining of the mathematics lectures not been always available and the mode of teaching is always uninterested.
However, introduction of software (program) will graphic capabilities which provides interaction with the aid of menu between the user and the computer system will bring end of this difficulties and enhance the level of learning in institutions.
 1.2   OBJECTIVES OF THE STUDY  
The purpose of this research work is to converge the diverged mind of pupils against mathematics as a course by developing software in place of the lecturer. This will certainly motivate the interest of students on mathematics more so, the program will provide criteria for question and answer, which means you stand the position to choose topics and access them randomly.
 1.3   IMPORTANCE OF STUDY
The research study is aimed at elimination and eradication o manila system if teaching mathematics, the project will help initiate effective and wonderful performance in mathematics for the benefits of leaders of tomorrow.
Moreover, this research work will be of great benefit to the future researcher on the same problem because of approach to the fact findings not as passive exercise rather all information were examined critically and challenged.
i.            Computer Literacy: - Means being able to operate a computer system, to perform any task within its capabilities.
ii.          Program: - These are set of logical instructions given to a computer system to enable it perform some task.
iii.        Programming: - These means being able to program a system to do a certain work at interval.
iv.         Programmer: - means someone who is capable of programming a computer to perform specific task.
v.           Computer Science: -This is a department created to cover programming languages and numerical analysis, logic and all formation, mathematics modeling and the theory of computability.
vi.         Computer Scientist: - These consist of those that studied the course and graduated form various computer science departments in various tertiary institutions in the world.
vii.       Random Access: - This grants the user to make choice i.e. to access randomly the particular topic he/she without going sequentially (one by one).
viii.     Local Area Network: - This means to connect several micro computers to a single storage units usually, these computers are located in the same building and different departments making are of terminal connected to the main storage unit.
ix.         Software: - These are set of program written which help to computer system to perform some specific functions.
 
 
DESIGN AND IMPLEMENTATION OF A COMPUTER ASSISTED LEARNING SYSTEM
For more Info, call us on
+234 8130 686 500
or
+234 8093 423 853

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  • Type: Project
  • Department: Computer Science
  • Project ID: CPU0020
  • Access Fee: ₦5,000 ($14)
  • Chapters: 1-7 Chapters
  • Pages: 54 Pages
  • Methodology: NIL
  • Reference: YES
  • Format: Microsoft Word
  • Views: 3.4K
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    Details

    Type Project
    Department Computer Science
    Project ID CPU0020
    Fee ₦5,000 ($14)
    Chapters 1-7 Chapters
    No of Pages 54 Pages
    Methodology NIL
    Reference YES
    Format Microsoft Word

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